If you are a video game enthusiast, the best job that you can find is that of a video game designer.
You will get to write your own video game stories, as well as act them out in a virtual setting!
The primary work of a video game designer is to design games for a variety of formats, such as cell phones, and consoles.
They may work on the game as a whole, or one specific design aspect such as storyline, characters, or layouts.
Working at this position requires one to possess a degree in computer sciences or a related field. The work is tough in the sense that the right format has to be taken into account, along with the clients’ instructions. And you have to possess great creativity to be able to do justice to this work.
A video game designer often works in tandem with developers and story writers. This is why he or she has to be good at working with people, and communicating well with them.
What follows is a list of job duties associated with the work of a video game designer:
Video Game Designer Job Description
• Confer with clients in order to determine their specific video game development requirements.
• Take and record notes, and provide feedback and suggestions on game designs.
• Design games for a range of devices such as phones and console, in a creative manner.
• Plan and detail each element of the game, including the setting, rules, props, and character interfaces.
• Write storylines or work with writers in order to develop engaging storylines.
• Conduct market research to determine competitive games and applications.
• Work with game developers, artists, and programmers in order to produce prototypes.
• Test prototypes so that bugs can be identified and fixed.
• Make adjustments to game designs to reflect the clients’ requirements.
• Conceptualize and develop characters.
• Monitor the flow of work in order to ensure that the clients’ visions are being followed.
• Perform quality control measures to ensure that each level is properly developed.
• Set rules and settings of each game and place props and weapons as defined in the original plan.
• Balance and adjust experienced related to gameplay.
• Solicit, obtain, and integrate feedback from different design personnel.
• Test final versions of games, and perform additional debugging work.
• Take clients’ feedback on developed and designed games, and make changes as appropriate.